|Rank: Rookie||Cabal: No Cabal|
|Points: 20||Plot Twists: +0|
|Collectors #: Lab-022||Rarity: 1|
|Type: Monster||Status: Active|
|Sculptor: Lucas Little||Painter: Chris Hart|
|Deranged -At the beginning of your turn, roll 2d6. if the result is less than 6, this monster is insane that turn.
Stamina - Damage dealt to this monster is reduced by 1. Brains! (Feast) - If the attack deals at least 1 damage, heal this monster of 1 damage.
|We drove Grandpa to the hospital, but I think he was gone before we got there. I heard him stop breathing, but he was still moving some, so we left him at the emergency room. Maybe those docs can sort out what’s wrong with him.|
|Review: by daved|
With one of the shortest dials in the game, and the possibility of losing control of this monster in half of that, many players might consider this figure a liability. I'm not so sure. If you make your Deranged roll, you end up with a nice attack value and the ability to heal up. Potentially, this figure could be incredibly long-lived. Team this up with some Invulnerable monsters and it doesn't matter if you miss the roll, since it can't damage your other forces.
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