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Proto Cyborg
Occultist, Robot
Rank: Rookie Cabal: No Cabal
Points: 40 Plot Twists: +0
Collectors #: Lab-049 Rarity: 2
Type: Monster Status: Active
Sculptor: WizKids Studio Painter: Chris Hart
Leap/Climb - This monster automatically breaks away and ignores the effects of monsters, victims,  hindering terrain, and outdoor blocking  terrain for movement purposes.
Rage - At the beginning of your turn, you may turn this monster’s dial to the red starting line and flip this card.
Spree - This monster gets +1 to its damage value for each slain victim token on its card.
Insanity - At the beginning of your turn, roll 2d6. If the result is less than 7, this monster is insane that turn.
Spree - This monster gets +1 to its damage value for each slain victim token on its card.
Errata: None
FAQ: None

Review: by Joel "jthesquid" Gibson

Sculpt 5/10 - I can't really figure out what this is supposed to be. The giant guns are kind of neat but what the heck is this thing? Why is it bigger than any other figure? What is with those legs? Where are his hands? Wha???

Playability/Dial 6/10 - A slow speed is helped out with Leap/Climb, allowing this figure to get around an outdoor map quickly. The defense is nothing to write home about, especially with no defensive powers to help out. The only saving grace is the Rage ability allowing you to switch to the other side after taking a few clicks of damage. This will bring up a click of Insanity and lose Leap/Climb though, so be wary. The Spree is good for damage, but only if you snag a few victims early. There is some range as well if necessary, but why would you with Spree? All in all, an okay piece, but a serious glass jaw.

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