HorrorClix Wiki
Register
Advertisement
Mircalla, Countess Karnstein
Mircalla
Mircalla, Countess Karnstein

Expansion

Miscellanea

Classes

Side A: Undead, Vampire
Side B: Beast, Undead, Vampire

Points

135

Plot Twists

+1

Cabal

None

Rarity

Limited Edition (Unique)

Range

0/

Powers

Side A: Bloodlust, Immobilize, Stamina, Transform, Snack
Side B: Stealth, Ghost, Pounce, Vampiric, Martial Artist, Prey, Bloodlust

IWF086 Mircalla, Countess Karnstein is a HorrorClix 1.5 monster designed by Darth_Sal. It is based a major character from the classic vampire story Carmilla.

Card[]

135 Points, +1 Twists

Side A[]

Undead, Vampire

  • Bloodlust - Modify this monster's attack value by +1 for each victim token on its card.
  • Immobilize Cleaver - Instead of making an attack, give an adjacent opposing monster an action token.
  • Stamina - Damage dealt to this monster is reduced by 1.
  • Transform - When this monster slays its first victim, turn its dial to the red starting line and flip this card.
  • Snack - The first time this monster slays a victim each turn, heal it of 1 damage.

Side B[]

Beast, Undead, Vampire

  • Stealth - A line of fire drawn to this monster that crosses hindering terrain, including the space this monster occupies, is blocked.
  • Ghost - This monster automatically breaks away and ignores the effects of hindering terrain, blocking and elevated terrain, monsters, portals, victims, and walls for movement purposes.
  • Pounce Cleaver - If the attack succeeds against a single target this monster gets +1 to its damage value.
  • Vampiric Cleaver - If the attack causes the target to take at least 1 damage, heal this monster of 1 damage.
  • Martial Artist - When an attack succeeds against this monster, roll a d6 before damage is dealt. On a result of 4–6, this monster evades the attack.
  • Prey - When this monster slays a female victim, you may turn its dial to the red starting line and flip this card.
  • Bloodlust - Modify this monster's attack value by +1 for each victim token on its card.

Dial[]

0Targets1 01 02 03 04 05 06 07 08 09 10 11 12
Wfoot 7 6 6 6 5 X 8 7 7 7 6 X
Attack 10 9 9 8 8 X 11 10 10 9 9 X
Defense 17 16 16 15 14 X 18 17 17 16 15 X
DamageRegular 2 2 2 2 1 X 3 3 2 2 2 X
Advertisement