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Occultist, Cthulhu
Rank: Unique Cabal: No Cabal
Points: 100 Plot Twists: +0
Collectors #: Lab-089 Rarity: 6
Type: Monster Status: Active
Sculptor: WizKids Studio Painter: Chris Hart

Minion Power: Occultist Minion - All friendly Occultist minions have the Psychic Device (Mind Control) power below, as long as this monster is in play.  If this monster is killed, remove all friendly Occultist minions from the map.
Boss - All adjacent friendly monsters get +1 to their attack.
Psychic Device (Mind Control) - If the attack succeeds, deal no damage. The monster is possessed.
Slash - If the attack succeeds, roll a d6 before dealing damage. Replace this monster’s damage value with the result.


. . . go out among men and find the ways thereof, that He in the Gulf may know. To Nyarlathotep, Mighty Messenger, must all things be told. And He shall put on the semblance of men, the waxen mask and the robe that hides, and come down from the world of Seven Suns to mock . . .
—The Whisperer in the Darkness by H. P. Lovecraft

Errata: None
FAQ: Q. Can flying monsters slay a victim from both hovering and soaring positions?

A. Yes -MissInformation
Q. Can flyers carry? A. No -MissInformation

Review: by daved

Horrorclix' first flyer, Mi-Go is a delight in many ways. First, he flies. In HrC, this doesn't mean as much as we cannot carry other monsters, but it's simply cool. Second, even though he has a low damage value, he gives us a nice way to deal with those annoying Invulnerable beasties: Mind Control! Just take over your opponent's heavy-hitter, and slam his own indestructible monsters with it - you can't go wrong. Follow that up with a nice Slash attack of your own on the monster you just took over, and the battle slowly turns in your favor.
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