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This 16" figure of Cthulhu comes packaged with a map, a set of instructions, and twenty-four Cultist Victim tokens. Cthulhu has three dials to represent himself and one dial to represent his attendant cultists. Cthulhu is playable in a 600, 1200, or 1800 point scenario where the players attempt to stop the ritual that will awaken him. This is similar to WizKids' earlier use of Galactus in HeroClix.

Cthulhu1.jpg
AwakeningDial.png
CTHULHURANGE1.png 1 2 3 4 5 6 7 8 9 10 11 12
Wfoot.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif 0 Hourglass.gif Hourglass.gif
Attack.gif 8 8 8 8 8 8 9 9 9 9 9 9
Defense.gif 15 15 15 15 14 14 14 14 13 13 13 13
DamageRegular.gif 3 3 3 3 4 4 4 4 4 4 4 4
CTHULHURANGE1.png 13 14 15 16 17 18 19 20 X X X X
Wfoot.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif 0 0 Skull.gif Skull.gif Skull.gif Skull.gif Skull.gif
Attack.gif 9 10 10 10 10 10 10 Skull.gif Skull.gif Skull.gif Skull.gif Skull.gif
Defense.gif 14 14 14 14 15 15 15 Skull.gif Skull.gif Skull.gif Skull.gif Skull.gif
DamageRegular.gif 4 4 4 5 5 5 5 Skull.gif Skull.gif Skull.gif Skull.gif Skull.gif
JuggernautDial.png
CTHULHURANGE2.png 1 2 3 4 5 6 7 8 9 10 11 12
Wfoot.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif 0 0 0 Skull.gif
Attack.gif 10 10 10 11 11 11 12 12 12 13 13 Skull.gif
Defense.gif 16 16 16 15 14 14 15 15 16 16 17 Skull.gif
DamageRegular.gif 5 5 5 5 5 5 5 6 6 6 6 Skull.gif
ImmortalFuryDial.png
CTHULHURANGE3.png 1 2 3 4 5 6 7 8 9 10 11 12
Wfoot.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif Hourglass.gif 0 0 0 0 Skull.gif
Attack.gif 14 14 15 15 15 16 16 17 17 17 17 Skull.gif
Defense.gif 17 17 16 16 15 15 16 17 18 19 20 Skull.gif
DamageRegular.gif 6 6 6 7 7 7 8 8 8 8 8 Skull.gif
CultistDial.png
X 1 2 3 4 5 6 7 8 9 10
CultistKnife.png
CultistDeath.png
X 1 2 3 4 5 6 7 8 9 10
CultistKnife.png
CultistDeath.png
The Great Cthulhu
Rank: Colossal Cabal: No Cabal
Points: 600/1200/1800 Plot Twists: +0
Collectors #: None Rarity: Collector's Set
Type: Monster Range: 10/12/14/1
Sculptor: James Carter Painter: Chris Hart
The Great Cthulhu
  • Gaze Of Insanity - If Cthulhu succeeds at a ranged combat action against a single target and deals at least 1 damage, in addition to damage dealt give the target action tokens so that it has two action tokens.
  • Scaly Epidermis - Damage dealt to Cthulhu is reduced by 1. Cthulhu cannot become vulnerable.
  • Lashing Tentacles - After succeeding at a close combat attack, before dealing damage roll one d6 and add 2 to the result. Cthulhu deals damage equal to the result instead of its damage value.


Cultist Powers
  • Stab!CultistKnife.png - At the end of the Cultist's move, deal 1 damage to all adjacent monsters.
  • Run Away!CultistKnife.png - When moving, the Cultist can move only in the most direct movement path toward Cthulhu.
  • GibberingCultistKnife.png - At the end of the Cultist's move, give one action token to all adjacent monsters.
  • Worship!CultistKnife.png - Do not move any Cultists. Instead, Cthulhu makes an attack against the nearest monster.
Cultist Death Effects
  • Stone Blade!CultistDeath.png - The monster that slayed the Cultist is dealt 1 unpreventable damage.
  • Rejuvenated!CultistDeath.png - The monster that slayed the Cultist is healed 1 damage.
  • Reinforcements!CultistDeath.png - Place a Cultist token on the Blood.png unoccupied square nearest Cthulhu.
  • Annihilate!CultistDeath.png - As a free action, Cthulhu makes a close or ranged combat attack against the monster that slayed the Cultist. If the attack deals at least 1 damage, the monster is killed.
Special Cthulhu Rules
  • Cthulhu is never given action tokens when He takes an action, and never becomes vulnerable.
  • Cthulhu does not move, cannot be assigned move actions, and cannot be moved from the spaces where He is initially placed.
  • A critical hit made by Cthulhu is an automatic hit, but it does not deal critical hit damage. A critical miss by Cthulhu is an automatic miss, but it does not deal Cthulhu critical miss damage.
  • When Cthulhu is showing an hourglass in its speed slot, at the end of any player's turn, click Cthulhu's current dial once clockwise.
  • Cthulhu is not affected by the Impel and Scare powers, ignores the Invisible, Phantom, and Stealth powers when attacking, and cannot go insane or be possessed.
Errata: None
FAQ: None
Review:

http://web.archive.org/web/20130918072328/http://www.itswickedfun.net/reference/monsters/cth001.html See Reviews on original website

Gallery:
Cthulhu2.jpg
Cthulhu3.jpg
Cthulhu8.jpg
Cthulhu7.jpg
Cthulhu4.jpg
Cthulhu6.jpg

Cthulhu Card

CultistPowers

Cultist Death Effects

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