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Minions are victims recruited (usually forcibly) to help the monsters in their quest for domination.  They act as monsters in all ways except that they cannot be blooded and are slain after taking only 1 point of damage.

HorrorClix 1.0 Minions[]

013821057 Alien Drone Minion
Move: 8 Attack: 8
Defense: 16 Damage: 2
Range: 0 Targets: 0
Point Value: 10
Collectors #: AvP-002
Availability: AvP: Alien Queen Action Pack
013821068 Alien Egg Minion
Move: 0 Attack: 8
Defense: 16 Damage: 0
Range: 4 Targets: 1
Point Value: 5
Collectors #: AvP-001
Availability: AvP: Alien Queen Action Pack
Mguardian
Guardian Minion
Move: 5 Attack: 7
Defense: 13 Damage: 1
Range: 4 Targets: 1
Point Value: 0
Collectors #: Lab 006/NM 006
Availability: The Lab or Nightmare Boosters
MguardianWINNER
Guardian Minion (Winner)
Move: 6 Attack: 9
Defense: 16 Damage: 1
Range: 6 Targets: 1
Point Value: 0
Collectors #: L1A
Availability: Limited Edition given as prize when playing the Monster Mashers scenario at an Approved Play event.
Moccultist
Occultist Minion
Move: 4 Attack: 7
Defense: 13 Damage: 1
Range: 2 Targets: 1
Point Value: 0
Collectors #: Lab 005, NM 005
Availability: The Lab or Nightmares Boosters
MoccultistWINNER
Occultist Minion (Winner)
Move: 6 Attack: 8
Defense: 16 Damage: 1
Range: 4 Targets: 1
Point Value: 0
Collectors #: L2A
Availability: Limited Edition given as prize when playing the Mind Slaves of the Mausoleum scenario at an Approved Play event.
Mslasher
Slasher Minion
Move: 5 Attack: 9
Defense: 14 Damage: 1
Range: 0 Targets: 1
Point Value: 0
Collectors #: Lab 003/NM 003
Availability: The Lab or Nightmares Boosters
MslasherWINNER
Slasher Minion (Winner)
Move: 6 Attack: 9
Defense: 15 Damage: 2
Range: 0 Targets: 1
Point Value: 0
Collectors #: L4B
Availability: Limited Edition given as prize when playing the You Know You Want to scenario at an Approved Play event.
Mvampire
Vampire Minion
Move: 6 Attack: 8
Defense: 14 Damage: 1
Range: 0 Targets: 1
Point Value: 0
Collectors #: Lab 002/NM 002
Availability: The Lab or Nightmares Booster
MvampireWINNER
Vampire Minion (Winner)
Move: 6 Attack: 8
Defense: 16 Damage: 2
Range: 0 Targets: 1
Point Value: 0
Collectors #: L4A
Availability: Limited Edition given as prize when playing the A Minion's Life for Me scenario at an Approved Play event.
Mwerewolf
Werewolf Minion
Move: 6 Attack: 8
Defense: 15 Damage: 1
Range: 0 Targets: 1
Point Value: 0
Collectors #: Lab 001/NM 001
Availability: The Lab or Nightmare Booster
MWerewolfWINNER
Werewolf Minion (Winner)
Move: 7 Attack: 9
Defense: 15 Damage: 2
Range: 0 Targets: 1
Point Value: 0
Collectors #: L2C
Availability: Limited Edition given as prize when playing the Stop! Sit! Stay! Good Wolfy… scenario at an Approved Play event.
Mzombie
Zombie Minion
Move: 4 Attack: 8
Defense: 15 Damage: 1
Range: 0 Targets: 1
Point Value: 0
Collectors #: Lab 004/NM 004
Availability: The Lab or Nightmare Booster
MzombieWINNER
Zombie Minion (Winner)
Move: 4 Attack: 8
Defense: 15 Damage: 2
Range: 0 Targets: 1
Point Value: 0
Collectors #: L1C
Availability: Limited Edition given as prize when playing the They Grow 'Em Bigger Down Here scenario at an Approved Play event.

1.0 Plot Twists related to Minions[]

  1. Subplot: Deputization (Guardians)
  2. Subplot: Lycanthropy (Werewolves)
  3. Subplot: Mind-Slaves (Occultists)
  4. Subplot: Slasher Madness (Slashers)
  5. Subplot: Vampire Plague (Vampires)
  6. Subplot: Zombie Horde (Zombies)

Monsters with Minion-related powers[]

  1. Valerie Elle (Guardians)
  2. Mi-Go (Occultist)
  3. Satanist (Occultist)
  4. Pod Mother (Zombies)
  5. Tendril Queen (Zombies)
  6. Jigsaw (Werewolves)
  7. Agony (Vampires)
  8. Doctor von Raechter (Slashers)
  9. Skin Suit (Slashers)
  10. Alien Queen (Drones and Eggs)

HorrorClix 1.5 Minions[]

  • Carny Minion
  • Spirit Minion
  • Robot Chicken
  • Frogman
  • Hellspawn Egg Minion
  • Hellspawn Minion
  • Cthulhu Minion
  • Deadpool
  • Gangbanger
  • SWAT Veteran
  • Swarm: Ants
  • Swarm: Killer Bees
  • Swarm: Rats
  • Swarm: Spiders
  • Swarm: Bats
  • Swarm: Birds
  • Swarm: Frogs
  • Swarm: Piranhas
  • Swarm: Roaches
  • Swarm: Snakes
  • Swarm: Locusts
  • Swarm: Mosquitoes
  • Seymour
  • Lunatic
  • Subspecies

Minion FAQ[]

Minion FAQ

Q. Since you can move minions during the suspense phase with subplot cards and they don't recieve action tokens for that movement, do they automatically breakaway then?


A. No. If a minion is adjacent to an opposing monster it must make a breakaway roll to move, no matter what phase it's being moved in.-MissInformation (Updated 2/12/07)

Q. Is the movement given to a minion during the suspense phase considered a free action or is it not an action at all?
A. Minions that are allowed to move during the suspense phase with a subplot card are not being given an action (of any kind) to do so. -MissInformation
Q. Can a minion slay a victim?
A. Yes, but note that it does not become blooded from slaying/rescuing victims. -MissInformation
Q. Is a minion a monster?

A. Yes, the rulebook covers this: "A minion is treated like a monster, except that it cannot be blooded and can take only 1 damage before it is killed." -glossary

Q. Are minions worth Victory Points?
A. A minion is a monster, not a victim, and does not provide points that slaying a victim would provide. -MissInformation
Q. Can a monster become blooded by slaying a minion?
A. No. Minions are monsters, NOT victims. -MissInformation
Q. Do all minions have the ability to create other minions? Since they don't have cards like normal monsters do they even have a monster type i.e. vampire, slasher, guardian, zombie...or is thier type just minion?
A. Yes. Minions are monsters, and they have the keyword of their type; Vampire, Zombie, Guardian, Occultist, Werewolf, Slasher.-MissInformation
Q. Can a minion slay a victim during the suspense phase?
A. Yes -MissInformation
Q. Can minions create other minions during the suspense phase?
A. Yes -MissInformation
Q. Do minion actions use up your action allocation?
A. If given an action during a phase other than the hunting phase, no. -MissInformation
Q. Do minions receive action tokens for moving during the suspense phase?

A. If a game effect allows you to move a minion during the suspense phase, it does not get an action token. -MissInformation

Q. If a minion has 2 action tokens on them, can you move them during the Suspense Phase?
A. Yes. -MissInformation
Q. During your turn can you use an action to move your minion or attack with your minion?
A. Yes. -MissInformation
Q. Can I move a Minion during my Suspense phase and make it Attack during my Hunting phase?

A. Yes. -MissInformation

Q. Can you move a single minion both during the Suspense and the Hunting Phase?

A. Yes. -MissInformation

Q. Can minions go insane? Become possessed?

A. Yes. -MissInformation

Q. Are LE minions considered unique?

A. Uniques are definied as having silver rings. If the minion has a silver ring, it is unique. -MissInformation

Q. My werewolves slays a victim to become a minion, does my werewolf still transform?

A. Yes. The victim has still been slain. -MissInformation

Q. If I'm playing both Pod Mother and Tendril Queen (for example) and have Zombie Minions (for example) in play. When one of the monsters is killed must all of my Zombie Minions be removed or do they remain until both "masters" are killed?

A. When one is killed, they must be removed. -MissInformation

Q. What do the Subplots mean when they say "move a Minion".
A) Can I give him only movement action, but no combat action?
B) If I give him a movement action, can I use a movement related power?
C) Do I have to assign him action token? And does that action token will be subtracted from my total of action per turn?
D) Does he move like a victim, without stopping when adjacent to enemy monster?

A. A) Move only. No combat action.
B) Yes, if the minion has one.
C) No. No.
D) No. Minions are monsters, not victims. -MissInformation

Q. When the rules say that minions can take 1 damage before being removed from the game, do they mean that if 1 damage is taken, the minion is dead?
A. Yes. -MissInformation
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